Posts Tagged ‘CBT’

Blade&Soul is expected to launch in July

May 15th, 2012

NCsoft announced at the earning call on the 15th of May that there has not been any changes on the service schedule of Blade&Soul. NCsoft is working hard to have OBT during the first half of 2012 and predicting OBT in June and public service in July.

The 3rd CBT will be closed on the 22nd of May. With considering 3 weeks of OBT and public service on July, it is possible that OBT will start the middle of June.

NCsoft thinks of the launch of Diablo3 as a chance to increase a gaming user pool. The company will try to attract as many gamers as possible within the increased pool.

NCsoft has homework to do as well. The vitality system that was applied during the 3rd CBT period has made a huge controversy among users. The vitality system controls the experience points that users could gain along with playing time. The system is made for casual users. Therefore, complains from hardcore users are extreme now.

NCsoft is carefully looking at the vitality system during the 3rd CBT because they need to re-balance the system somehow before the public service. The goal of Blade&Soul is to attract as many casual gamers as possible, so NCsoft has made the game easy to play.

 

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Eastern Fantasy MMORPG ASTA had the 1st CBT

April 25th, 2012

ASTA had the 1st CBT and reveals test play movies. Eastern Fantasy MMORPG Asta was revealed at G-Star 2010 for the first time. The game is  developed by Polygon Games and published by NHN.

Players were divided by two forces ‘Asu’ and ‘Hwangchon’ and keep fight against gods who threaten the world. ASTA is the gate that connects to the world of gods. To open the gate, players must enter into Nirvana(leveling) first.

During the test, the game reveals three races of Asu – Yong/Ho/Human races. Asta will have more CBTs within this year.

The first impression is that the game resembles World of Warcraft from creating characters, intro movies, and most of processes.

The link : Movies from CBT

More Screenshots

 

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Archeage CBT5 is available for Korea & China

March 22nd, 2012

It is expected that not only Korean, but also Chinese gamers will have chance to join the next generation MMORPG Archeage CBT5. Tencent announced they are going to provide Chinese version of client software for CBT5 at the press conference in Beijing.. Tencent is the major online game publisher in China who is responsible for Archeage publishing in China.

Jake Song said “I think it is important to have Chinese users’ opinions. We will add Chinese style shoes, maps and events for CBT5.” He emphasized that the main ideology of Archeage is ‘Change’. The original novel for Archeage called “Firs and a hawk” will be published in Chinese as well.

Archeage’s 4th CBT was closed on the 11th of March. XL Games introduced the original continent and siege warfare system for the first time and added various PvE, PvP contents.

However, XL Games did not announce when CBT5 will be.

You can watch the latest Archeage teaser and additional images here

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Report for Archeage CBT4 and upcoming CBT5

March 20th, 2012

Archeage closed its 95days 4th Korean CBT on the 11th of March and was held the meeting with invited CBT4 users and press. Jake Song greeted the audience and said the team thinks the decision they decided to have 95 days CBT was good because they fixed many issues during the test period.

Things prepared for 4th CBT

XLGames added 3 new regions, 4 seas, an original continent, the new race ‘Hariharan’, improving the shape of Ferre race for the 4th CBT. In addition, various animations for characters and monsters was improved as well.

Log-in stage has been modified to figure out the specialties of each class much easily. New monsters, vehicles, furniture, and the accessories are bonuses. Option menu has been improved, too.

Things have been added during the test period

Self-defense and Footprint system have been added. Footprint system is if someone steals woods, his footprint would be remained to report. Footprint system was not in the development schedule, but the team decided to have one because users plant trees far away from their houses a lot. Kraken and Pirate system was added, too.

Fortification and siege warfare was added later. Both are still long to perfect them, the team found many obstacles to improve.

Seonyukmari(It is original Korean words and might be translated as The end of the west) and The land of peace was added as new regions because users has complained the lack of regions for leveling up. The sign of the break was also added. It is a kind of an in-game event that monsters attacking the world.

Some oceanic items such as a diving helmet and Refloat system was added, too. Quests for the late level 30 characters added to make users leveling easier.

Aution house was added for the last to observe users’ preferable items.

There has been an item called the bomb of liquor barrel for fun, but it was deleted because some pirate users threw it to where the wedding ceremony was held and killed all users who were attended.

Fix all issues as much as the team could handle

During the 95 days of the 4th CBT period, about 2,000 feedbacks were received and most has been solved. Complains about the family system that Jake Song created were handed over to him to resolve.

What can we expect for the 5th CBT?

XL Games said they will fix all bugs they have now and improve a several things such as downloading speed for the client software, a connecting error, and more optimization. Instant dungeons will be coming too.

A house will become more like a place where users are living. Furniture items will be classified into several categories. There will be furniture for interior, furniture for upskilling, and furniture for boasting of user’s skill.

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ArcheAge Ends 95-Day-Long CBT4

March 12th, 2012

XL Games finally ended its fourth closed beta test of MMORPG <ArcheAge> yesterday.

The CBT kicked off last December 8 with an initial schedule of 80 days, adding two more weeks for further test later.

The testers actively played the game, creating 173 guilds, constructing 3,400 houses, selling 130,000 livestock, 750,000 pine trees, and 660,000 strawberries, and planting 2,200,000 trees during the period.

They also left 20,000 feedback and 260,000 posts on forum over 40 patches including a gigantic boss monster, Christmas festival, pirate system, family system, siege warfare, new mounts, aquaculture, and others over the course of the test.

XL Games often held offline and online events to support and listen to the testers.

“We deeply appreciate the testers who participated in the long test of an incomplete game. Later schedules will be announced as soon as we finish reviewing the test,” said YongGon Kim the director of marketing team of ArcheAge.

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