Posts Tagged ‘Blizzard’

More than 2500 fanatics lined up for Diablo3

May 14th, 2012

More than 1,000 Diablo series fanatics lined up at Wangsimni station even the day before the eve of Diablo3’s launching event. Fanatics who want to purchase Diablo3 collector’s edition kept increased over night and exceeded 2,500 in the morning. Fans stayed the whole night and kept the line in the rainy morning.

Blizzard Korea will hold the eve of Diablo3’s launching event tonight with several celebrities joining up. At the event, fans could purchase Diablo3 collector’s edition the day before it is launched and could have developer’s autographs on it.

Blizzard Korea did not expect that many people gathered at all and finally announced that fans who visit after 14th in the morning could not purchase the collector’s edition due to the shortage of it.

The collector’s edition could be purchased through online and several merchandise marts from the 15th of May as well. However, fans rushed to the eve event because the rumor told that the number would be very limited.

 

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Blizzard to Hold Korean e-Sports in Las Vegas

March 5th, 2012

 

Final match of 2011 Sony Ericsson GSL Season 6 took place in Blizzcon last year

Blizzard Entertainment and its Korean e-Sports broadcasting partner GomTV are going to hold a final match of 2012 Global <Starcraft 2> Team League(GSTL) season 1 on stage of IGN Pro League(IPL) 4 taking place in Las Vegas, the U.S. on the 7th of April.

IGN has asked GomTV to produce a <Starcraft 2> program for the IPL 4 and hold the final match of 2012 GSTL season 1 at the site. This would be the second time for Korean e-Sports holding the final match abroad following Sony Ericsson GSL season 6 took place in Blizzcon last year.

“It’s honor to land GomTV’s technology and GSTL in Las Vegas where is a mecca of global sports. We will do our best to uphold the name of home of e-Sports,” said InSik Bae the CEO of GomTV.

All the GSTL matches are available at GSL official homepage and GomTV channel.

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Selective Shutdown Takes Effect on Big Companies

January 16th, 2012

The Ministry of Culture, Sports, and Tourism(MCST)’s selective shutdown system will take effect on January 22.

The MCST discussed with the Ministry of Gender Equality and Family(MGEF) who enforces the forcible shutdown system over a range of application of the system and concluded that it only includes big companies who make more than US$26 million a year, excluding whole mobile game firms.

The selective shutdown system is an youth protection law that stops students under age 18 from playing games if demanded by himself/herself or their parents.

Thus the home of online games now has two strong laws that deter the young gamers from playing the online games.

Classifying the targets by annual sales

The criterion is based on the target companies’ annual sales.

Those who make more than US$26M per year now must enforce the selective shutdown as well as self-confirmation and consent of the parents. Those who make somewhere between US$4M and US$26M only need to implement the self-confirmation and consent of the parents while the rest smaller companies do not have a duty to provide such services.

Therefore NCsoft, Nexon, Neowiz Games, Blizzard, and other big companies are required to implement not only the shutdown system made by the MGEF but also the selective shutdown system of the MCST and the self-confirmation works from coming 22nd. Xbox360 and PS3 too cannot evade the law if they gain more than US$26M in Korea.

Such criterion is brought by the consultation between the MCST and the MGEF. The MCST reportedly tried to limit the target within the games played for more than average 2 hours a day, but the MGEF opposed it and insisted to include all kinds of games.

So both ministries drew a conclusion that excludes only petty firms by setting up the criterion of annual turnover.

Industry “Cannot Understand the Criterion”

The game industry stands against the ministries’ action. They raised their voice that it turns the legitimacy of the standard and the purpose of the legislation.

Some doubt that the MGEF influenced in enforcing the law with the standard in order to make its planned bill that collects 1% of game tax from the game industry comes true later.

“Actually, as far as I know, the MGEF strongly opposed the initial standard proposed by the MCST. Consequently they arranged with the current standard as the MGEF wanted. On top of double restrictions, we should see this as a first step toward the game tax,” said a game industry official.

The revised bill of Game Law including the selective shutdown takes effect on January 22, having a grace period of 6 months.

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Diablo 3 Is Coming Soon

January 13th, 2012

It’s been a month.

Blizzard Entertainment finally succeeded getting <Diablo 3> rated Adults Only from the Game Rating Board(GRB) today as it always wanted. The controversial cash auction system has remained but an exchange system that allows players exchange in-game currency into real money is removed.

Blizzard applied for the rating deliberation of <Diablo 3> last December 3 with the cash auction which the GRB did not like. The GRB, therefore, postponed the review and asked Blizzard more materials about the sensitive auction to deliberate. As Blizzard failed to seek an agency partner for the exchange, it tried once again with the version excluding the exchange feature and finally fulfilled what it wanted after a month of endeavor.

So, Korean players may still purchase the in-game items with real money through the cash auction but not allowed making virtual money into real money. Instead, they may use the battle coin, the in-game hard currency, when purchasing a product from Blizzard Store or subscribing <World of Warcraft>.

The GRB said “The cash transaction between the players was not concerned during the deliberation since it was not yet available. Adding the feature, Blizzard needs to apply it for not change in content but new rating.”

“We will spur the local tests and release. Nothing is told about the exchange feature,” said a Blizzard official.

» Read more: Diablo 3 Is Coming Soon

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League of Legends to Invade 2012 Korean E-sports

December 29th, 2011

Riot Games’ <League of Legends>(<LoL>) is getting spotlighted from Korean e-sports industry.

The Korean e-sports industry actually went through hard times this year. It failed to make <Starcraft 2> a new driver for further growth after the legal battle against Blizzard Entertainment. Moreover, as one of only two gaming broadcasters, MBC Game, abandoned its gaming channel it has formed unilateral regime with OnGameNet. Professional game teams of MBC Game and WeMade are also disbanded.

Amid such situation, <LoL> surfaced as new prospective growth engine for Korean e-sports industry. Riot Games has likewise expressed high interest in the e-sports market for a long time and has aggressively entered the Korean market in order to establish a solid foothold in home of the e-sports. OnGameNet would also likely to launch a <LoL> league next year in earnest since they are hesitating over <Starcraft 2> league today.

Riot Games is striving to refine the game to befit today’s e-sports environment by updating the observer mode and kicking off a small tournament among internet cafes in Korea.

Startale, a professional <Starcraft 2> team, already founded a <LoL> team consisted of named players of <Chaos>, another <DotA> like game in Korea, while other <Starcraft> teams show their high interests in founding one and <Starcraft 2> teams who often play abroad consider it as an opportunity to pioneer the global market.

Therefore the year 2012 seems to be an important for Riot Games who challenges the Korean e-sports market. Led by OnGameNet, many internet based broadcasters including NiceGameTV are taking an aggressive attitude. Thus successfully held first season would eventually trigger a rush on founding <LoL> pro-game teams in Korea.

Yet all is not as good as above. <LoL> has to overcome a characteristic entry barrier that all AOS genre games have and the difficulty in broadcasting compared to which of RTS games. Better broadcasting system and entertaining manpower with understandable expertise are essential so as to approach fresh gamers.

Despite number of obstacles not a few industry experts view that <LoL> would play a significant axis of the e-sports sooner or later. <Starcraft> is on the decline and <Starcraft 2: Heart of Swarm> needs more time till its release. In other words, it might be the best time for <LoL> to get into the Korean e-sports market.

Hope, as a gamer and a big fan of e-sports, the Korean e-sports prosper next year with <LoL> as well as others.

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