Posts Tagged ‘2011’

NHN to Test Winning Eleven Online in Q2

February 9th, 2012

NHN is going to test <Winning Eleven Online> and <Metro Conflict> in the first half of this year.

“We would launch the first closed beta test of <Winning Eleven Online> which is under development in cooperation with Konami within the first half of this year followed by an open beta test and commercial service within second half of the same year,” said SangHun Kim the CEO of NHN at the 2011 earning report held February 9.

<Metro Conflict> is also aiming at the first half of this year for CBT while schedule of a highly anticipated action strategic RPG <Kingdom Under Fire 2> has not been disclosed at all.

InJoon Hwang the CFO of NHN said “Game division of NHN seems to grow by 5~10% this year. We are going to shrink web games business but <TERA> and the two upcoming titles, <Winning Eleven Online> and <Metro Conflict>, would head the second half’s sales up.”

NHN had achieved US$1.9 trillion of annual sales in 2011, including US$574 million(30% of the whole sales) from online games.

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Nexon Introduces 7 Titles on Multiplatforms at G-star 2011

October 18th, 2011

Nexon announced it will introduce 7 new games on multiplatforms at G-star 2011 taking place from November 10 to 13 in Busan.

At its teaser site for G-star 2011, http://gstar.nexon.com, brief game introduction and artworks are available in addition to its schedule, map, and transportation for G-star 2011 for the sake of visitors.

Nexon reveals side-scroll action shooting game <Project: Reload> and oriental fantasy MMORPG <Age of Hero> for the first time ever and 3D action AOS genre <Cyphers>, turn-based strategy RPG <Epic of the Three Kingdoms>, social game <Atlantica S>, and Unreal engine powered 3D smartphone game <Space Tanks> too.

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G-star Goes Abroad for Promotion

July 5th, 2011

Committee of G-star opened the executive office and is preparing for coming G-star 2011 taking place on November 10 in Busan as last year.

KOCCA run an exclusive booth at E3 2011 and said “We had about 180 consultations during the E3. 40% of all was those who participated last G-star and ITS Game and 30% was brand new companies. We felt G-star is becoming a worldwide event.”

KOCCA will also fly to Shanghai for China Joy 2011, Cologne for Game Convention, and Tokyo for TGS to open the promotional booths. “This year’s G-star is focusing on quality instead of quantity. Also, we are trying to make 70% of last participants to attend once again as well as attracting fresh companies. Particularly, we are putting our best for overseas companies to host B2C booths since G-star aims the global game show.”

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[NDC2011] Jake’s Challenge Via Experience and Reflection

June 1st, 2011

Jake Song, a CEO of XL Games and a developer of <Lineage> and <The Kingdom of the Winds(or Nexus)>, showed himself at the NDC 2011 as a keynote speaker.

Some might ask why the CEO of XL Games speaks at Nexon’s conference. Well, he founded Nexon with the current CEO, JungJoo Kim, and made <Nexus>. Enough to participate as a keynote speaker, huh? :)

Reflection on MMORPG

Jake had fell in love with WoW in the past.

After resigning NCsoft, Jake just chilled at home and his wife did not like it and said “go out and play.” So?he, frankly saying, founded XL Games in order to escape from nag of his wife and to loaf his life away from his wife. And he played <WoW> all day at the office. :D

He said he had thought <WoW> would be the complete model for MMORPG, but soon had felt somthing stuffy. He confessed “What is the directon of MMORPG I think? MMORPG stands for Massive Multiplayer Online Role Playing which is, as far as I know, created by Richard Garriott. HakGyu Kim, the CEO of IMC Games, also admit that he cannot think MMORPG without the word ‘Massive’.

Jake echoed him. ‘Massive’ is the biggest and the most important feature of MMORPG. Interaction derived by thousands of people in a server. Then what MMORPG is the most MMORPG?

MMORPG has been improved as time passes by fixing and supplementing the wrong and mistakes. For examples, cash trade has been prevented with BoE(Bind on Equip), indiscreet PK is restricted by faction, and occupied field is replaced by instance dungeon.

Direction of MMORPG

Guys, that way is not only way.

The problem is that all the MMORPGs has gone to one way as the environment became standards. They should have return to their own path after evading the obstacles, but they have failed it and have been walking the path which MMORPG looks more like a package game. He throwed a question to himself. “What is the feature of MMORPG that is more like MMORPG?”

He thought “Basically party play?rather than solo play is the most fundamental. Most games support it but the final content is concluded with it eventually. But some gamers do not like it, and it is true because it is forced.

So his conclusion is that pursuing the coincidental party play instead of the forced pary play. Just like wrangling each other at the field and then getting to know each other and naturally playing each other before they know. He emphasized MMORPG world must reflect the real world.

MMORPG should be a mirror to the real society. Unexpectable elements just like the world we are living should exist and excitement comes from it is the pure fun of MMORPG. This is his idea.

“As unforeseeable fun thanks to multiple players is the MMORPG’s exclusive excitement not like?playing for the provided ending in console games,?we should design the MMORPG in this way,” said Jake and it is the basic concept of his latest title <ArcheAge>as well.

A Challenge Based on the Experience in the Past and the Reflection of Today

Balance btween freedom and provided entertainment creates fun game.

Lastly, Jake Song said <ArcheAge> is a challenge based on the experience in the past and the reflection of today. Another experiment on MMORPG.

He also addressed that contents balance is very important as a key feature of MMORPG. In other words, both?buffet which gamers can help themselve and course cuisine which developers provide for the gamers should be well balanced.

He ended his speach with a comment, “I will do better to make better MMORPG.”

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Nexon’s Developers Conference Are Now Open to Industry

May 26th, 2011

Nexon has hosted NDC(Nexon Developers Conference) for the past 5 years. This year, it takes place from May 30 to June 3.

What is NDC? NDC was originally designed for the developers work for Nexon. And it became an industrial conference as Nexon allowed others to participate 80% of the conference. Total 117 sessions will be progressed and only first day will be closed for outsiders.s

NDC 2011 invited DongGun Kim the president of DevCat Studio, Jake Song the CEO of XL Games, Keiji?Inafune the ex-PD of Capcom as well as professors and lawyers interested in the game industry in order to create a place to share broad knowledge each other.

Short interviews are made as follow.

What made NDC an open conference? Every developers and studios want to share their experience of development with systemized environment. So we have started it since last 2006 to meet their desire. But we were not affordable to host such a big conference to the industry since we had never done such conference before. We gradually expanded the size of the conference and finally were able to open the door to the public in this year.

But you could have just kept it inside. Of course. But the fact that we are one of leading online game companies and the oldest made us to change it to an open conference. It sounds little cocky but we believe it is some kind of resposibility. In other words, we thought it would be beneficial to not only us but also the whole industry to grow if we create and encourage a place to share the knowledge about game development voluntarily with the outside.

How would you differenciate it from KGC(Korea Game Conference) or ICON? They are both coomercial while NDC is purely nonprofit. In fact, we are not having any sponsors and generously refuse any proposed sponsorship. Actually the fee for speakers are almost nothing compared to which of other conference.

What hard each session would be? Since they are for the industry people rather than students, I think overal difficulty would be very high.

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